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Shader in a material that affects what is behind it

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Hi all, I have made a material from a shader with ripple effect, but I would like it to be applied to all the scenery behind, i.e. is there any way to make the material transparent (the pokemon stuff) and the effect affect everything else? The back is a videoplayer rendered in the camera where I would like the player to be able to click and generate the shader effect ---------- ![alt text][1] ---------- ![alt text][2] [1]: /storage/temp/192311-unknown.png [2]: /storage/temp/192312-dsdsdsd.png

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