I want to create a shader that assigns a texture to an object, then a different texture around the edges of that object (similar to an inside glow, or a "force field" but for all the edges in the object instead of the outline edges). Is this possible with shader graph? Or do I have to write a custom shader ?
ps: I want to do this for a single object, not the whole scene.
description :-
![alt text][1]
![alt text][2]
these picture were taken in blender just to demonstrate what I mean
[1]: /storage/temp/192906-capture2.png
[2]: /storage/temp/192907-capture.png
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