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How do I fix this in parallax occlusion mapping?

I am working on making parallax mapped bullet holes for a game and I honestly don't have any clue of how to use the shader editor. I made a parallax thing without any knowledge and it works fine like this: ![alt text][1] until I look at it at an "absurd" angle where it looks like this: ![alt text][2] I am also having a problem getting it to work right, I want it to somehow move in the direction of the hole plus a little bit into the mesh. But honestly I have no clue how to do any of this. [1]: /storage/temp/207303-parallaxmappedbullethole.png [2]: /storage/temp/207304-parallaxprblem.png

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