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How to blend color when using shadergraph wich uses normals?

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So this is what i currently have: ![alt text][1] But i want it to blend colors at the edges instead of have only one color for each normal like this: ![alt text][2] Any idea on how i could achieve that? [1]: /storage/temp/191937-screenshot-2022-01-30-151129.png [2]: /storage/temp/191938-screenshot-2022-01-30-151407.png

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