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Develop tessellation shader using shader grapgh in URP project

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I'm using unity 2019.4.20f & try implement tessellation shader using shader graph in URP project. I have refer the unity documentation ([tessellation][1]) as well. Also I go though this [thread][2] , According to that also, it can't be implemented tessellation shader using shader graph. But I think this is old question, so is there any way to implement this shader in newer version? [1]: https://docs.unity3d.com/Manual/SL-SurfaceShaderTessellation.html [2]: https://answers.unity.com/questions/1674593/how-to-implement-tessellation-in-a-shader-graph.html

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