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Shader Programming Missing Texture

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Hello. I am trying to write an outline shader for my 3D game but the problem is that my material only works for projects not using URP. For projects that use URP, the only thing I can see is the outline. The object itself is pink indicating a missing texture. How would I make this shader work for URP? Shader "Unlit/Outline" { Properties { _Color("Main Color", Color) = (0.5,0.5,0.5,1) _MainTex ("Texture", 2D) = "white" {} _OutlineColor("Outline Color", Color) = (0,0,0,1) _OutlineWidth("Outline width", Range(1.0,5.0)) = 1.01 // width of 1.01 } CGINCLUDE #include "UnityCG.cginc" struct appdata { float4 vertex : POSITION; float3 normal : NORMAL; }; struct v2f { float4 pos : POSITION; float3 normal : NORMAL; }; float _OutlineWidth; float4 _OutlineColor; v2f vert(appdata v) { v.vertex.xyz *= _OutlineWidth; // outline v2f o; o.pos = UnityObjectToClipPos(v.vertex); return o; } ENDCG SubShader { Tags { "RenderPipeline" = "UniversalRenderPipeline" } Pass // rendering the outline { ZWrite Off CGPROGRAM #pragma vertex vert #pragma fragment frag half4 frag(v2f i): COLOR{ return _OutlineColor; } ENDCG } Pass // Rendering the object on top { ZWRITE On Material{ Diffuse[_Color] Ambient[_Color] } Lighting On SetTexture[_MainTex] { ConstantColor[_Color] } SetTexture[_MainTex]{ Combine previous * primary DOUBLE } } } }

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