I was making a shader to colour my procedural planet, when I noticed that the coverage of green changes depending on how far you are from the object.
This is a close up !
![alt text][1]
And this is from further away,
![alt text][2]
[1]: /storage/temp/175480-shader-issue1.png
[2]: /storage/temp/175481-shader-issue2.png
The coverage of green changes based on distance and even the size of the window. Please help if you can, I'm completely stumped by this :)
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