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shader graph changing with view when it isn't supposed to?

I was making a shader to colour my procedural planet, when I noticed that the coverage of green changes depending on how far you are from the object. This is a close up ! ![alt text][1] And this is from further away, ![alt text][2] [1]: /storage/temp/175480-shader-issue1.png [2]: /storage/temp/175481-shader-issue2.png The coverage of green changes based on distance and even the size of the window. Please help if you can, I'm completely stumped by this :)

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