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Multi layer texture transparent when not supposed to

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Hi, I am kinda new when it comes to shaders, so I am trying to make a few things in order to learn. One the things i am trying to do is a flage made of four textures in differents layers, each layer with its own color. The thing is, it is almost ok, but th parts that i need not being transparent are a little see through ![alt text][1] here's my shader: Shader "Custom/CustomLayers" { Properties { _FirstTex("Texture", 2D) = "white" {} _FirstColor("Color", Color) = (1,1,1,1) _SecondTex("Texture", 2D) = "white" {} _SecondColor("Color", Color) = (1,1,1,1) _ThirdTex("Texture", 2D) = "white" {} _ThirdColor("Color", Color) = (1,1,1,1) _FourthTex("Texture", 2D) = "white" {} _FourthColor("Color", Color) = (1,1,1,1) } SubShader { Tags { "Queue" = "Transparent" "RenderType" = "Transparent" } LOD 200 CGPROGRAM // Physically based Standard lighting model, and enable shadows on all light types #pragma surface surf Standard fullforwardshadows alpha // Use shader model 3.0 target, to get nicer looking lighting #pragma target 3.0 sampler2D _FirstTex; sampler2D _SecondTex; sampler2D _ThirdTex; sampler2D _FourthTex; struct Input { float2 uv_FirstTex; float2 uv_SecondTex; float2 uv_ThirdTex; float2 uv_FourthTex; }; fixed4 _FirstColor; fixed4 _SecondColor; fixed4 _ThirdColor; fixed4 _FourthColor; UNITY_INSTANCING_BUFFER_START(Props) // put more per-instance properties here UNITY_INSTANCING_BUFFER_END(Props) void surf (Input IN, inout SurfaceOutputStandard o) { // Albedo comes from a texture tinted by color fixed4 c0 = tex2D(_FirstTex, IN.uv_FirstTex) * _FirstColor; fixed4 c1 = tex2D(_SecondTex, IN.uv_SecondTex) * _SecondColor; fixed4 c2 = tex2D(_ThirdTex, IN.uv_ThirdTex) * _ThirdColor; fixed4 c3 = tex2D(_FourthTex, IN.uv_FourthTex) * _FourthColor; fixed4 tt = c0 + c1 + c2 + c3; tt.rgb = lerp(c0.rgb, c1.rgb, c1.a); tt.rgb = lerp(tt.rgb, c2.rgb, c2.a); tt.rgb = lerp(tt.rgb, c3.rgb, c3.a); o.Albedo = tt.rgb; o.Alpha = tt.a; } ENDCG } FallBack "Diffuse" } Anyone can light my candle? [1]: /storage/temp/197504-see-through-flag.jpg

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